Omar

a bard who runs errands for the wizard, Charilus

Description:

Omar (Mask Campaign) Chaotic Good Human Bard Level: 6 HP: 24 Equipment: string instrument Proficient: dagger, staff For Save +3 Ref Save +7 Wil Save +7

STR    12
DEX    15
CON    13
 INT    15
 WIS    10
CHA    16

3E Attack: +5 (+1 STR)

3E Damage: dagger (1d4)

3E AC: 12 (+2 DEX)

Skills and Feats Decipher Script +11 (+9 Rank, +2 Int), Disguise +9 (+6 Rank, +3 Cha), Gather information +11 (+8 Rank, +3 Cha), Hide +2 (+2 DEX), Intuit Direction +8, Jump +8, Knowledge (Religion) +11 (+9 Rank, +2 Int), Move silently +2 (+2 DEX), Perform +12 (+9 Rank, +3 CHA), Swim +6 Combat casting, Iron will, Maximize spell, Silent spell.

Spells (3/4/3): 0th—Daze, Detect Magic, Mending, Open/Close, Prestidigitation, Read Magic. 1st—Charm Person, Cure Light Wounds, Unseen Servant, Ventriloquism. 2nd—Blur, Cure Moderate Wounds, Hold Person, Mirror Image.

Bio:

Omar is a traveling bard of mysterious origins. These origins are made more mysterious by Omar through a series of lies about his background. Omar dresses in the fashions of a dozen different lands, often mixing and matching at random. If asked he will proclaim them to be “the latest fashions back home”. He is not a man of violence so rarely carries weapons besides a dagger or walking staff.

Omar often relies on his slick tongue and confusing stories to get him out of most jams. Some rumors, possibly started by omar, place him as an agent of some mysterious political group with secret aims. The Harpers are usually the organization. Mentioned in these rumors. By the beginning of the search for the masks of sorcery omar has offered his services to the wizard Charilus and his granddaughter Elan. Omar serves the wizard as a go between due to the wizards notorious bad temper and lack of patience for any social nice-ities.

Omar

Masks of destiny angrydwarf94